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Cardfight vanguard kai
Cardfight vanguard kai













cardfight vanguard kai

If you can maintain steady 18000 power rearguards throughout, you can negate a key part of his crossride's advantage, and wear him down gradually. The best way to take this on is to accept earlier damage, then shut down Kai's attacks in the mid to lategame by destroying key rearguard lines (Burning Horn and Bahr, either Overlord and Flame of Promise etc.) while focusing your resources on stopping his vanguard.

CARDFIGHT VANGUARD KAI PROFESSIONAL

This deck was professional Cardfight throughout 2012, and a lot of the difficulty associated with fighting it comes from all of the different, equally destructive moves that Kai can pull out at any given point. Overlord gets +5000 power and stands whenever its attack hits a rearguard once the counterblast is paid, which can get Kai a third drive check in the vanguard circle or provide a means of destroying your intercepts in the rearguard. And in addition to everything else that's going on, Kai also has access to Dragonic Overlord's counterblast 3. He'll use Kimnara and Gattling Claw for cheap early attack or boosts, then use their skills afterward to get them off the field while removing your rearguards. Kai's AI is pretty good about all this, too. Kimnara can do the same thing for grade 1s, and all this works back toward giving him additional turns for Flame of Promise's soulblast to make a 21000 power vanguard or rearguard Overlord. His draw trigger, Gattling Claw Dragon, is also one of the few of its kind that isn't a dead draw, as Kai can counterblast 1 and soulcharge it to retire one of your grade 0s, primarily a retreating first vanguard like Wingal Brave.

cardfight vanguard kai

So with just these five cards, Kai already has a ton of synergy going, in addition to the two critical triggers that he's running in the deck, which make him a lot more threatening than Emi or Izaki were. Getting that second copy of The End in hand for the persona blast is also not difficult, because he's running Flame of Hope, whose skill lets Kai change out a card from his hand to draw another when an attack that Hope boosts, hits. Four checks all but guarantees him a trigger, so letting that attack hit can devastate you. In this fight, you absolutely need to not let The End's attack hit the reason is that if it does so, The End can counterblast 2 and persona blast to stand, which means that Kai is now getting a second twin drive and one extra card overall. Both of those cards can be searched by Conroe with a simple counterblast 1. Kai can get a 21000 power vanguard line going either way, with Bahr when his crossride is active or with Flame of Promise otherwise. If he rides Dragonic Overlord and then The End in sequence, End's power will be at 13000 for the rest of the fight, meaning that he can shrug off the upper half of all rearguard combinations with just 5000 shield, and even if he's forced to ride The End first he'll still have an 11000 base power to fall back on. Kai's basic strategy revolves around fielding his boss card, The End. This is a big step up from previous matches, since what Kai can do in one fight he can do in any, no strings attached. Since RTV is pre-January 1st restrictions, Kai is playing with four copies of Dragonic Overlord The End and Conroe as his first vanguard. His deck is better composed than previous opponents, and he's smarter than them too.

cardfight vanguard kai

X4 Dragonic Overlord The match with Kai is undisputed as the hardest part of the entire shop tournament sequence. "Ride the Vanguard! Burn everything in this world to ashes with your apocalyptic fire!" Grade 0















Cardfight vanguard kai